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- #RPG MAKER VX ACE FREE TILESETS WITH COLORED BLOCKS HOW TO#
- #RPG MAKER VX ACE FREE TILESETS WITH COLORED BLOCKS FULL#
- #RPG MAKER VX ACE FREE TILESETS WITH COLORED BLOCKS PLUS#
Those tiles will now show up in a D tab option, whereas before your only had A, B, and C to choose from. If the hole you have does use A-tile graphics, such as a long chasm, you can always export the A-Tileset out, then Reimport it into the Tileset Folder (with another name.) Then, in Database > Tilesets, place that imported Tileset into one of the free slots for the Category you're using (Field, Exterior, Interior, Dungeon). Setting that one Same as Player and Through should ensure that it appears just above the hole graphic and still let's the player pass over it. Then switch it to the next page which has a graphic of the bridge you want. When the player places the bridge, have a Move Route move the invisible event over the 'hole' event. When the ladder is placed, have a switch thrown that makes the event Below Player (and Through if you wish.)Īs for having the ladder/bridge appear, you can easily have another Event (basically invisible) next to 'hole' event (and set to Through, so it can move into other events' squares). Make the event unpassable (same as player) and look like the tile of the obstacle you wish. This should work unless it's an A-style tileset (the ones that merge and shift depending on the tiles next to them) but even then there's a work-around at the bottom. Use an event and just give it that tileset graphic.
#RPG MAKER VX ACE FREE TILESETS WITH COLORED BLOCKS HOW TO#
I'm assuming that's the problem, but the event is "through" which I thought would allow passage? I'm not sure how to proceed.ĭepending on the hole/obstacle, you can just have no actual tileset hole there at all.
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The event itself is a picture of a ladder, but the tile below it is a hole in the floor, which is an impassable tile. In case it matters, the ladder itself is also set to "passable" in the tilesets. I've even tried making the player "through" with a move route, but of course that allows passage on all the surrounding tiles as well. I've tried a number of different things, but the player simply bumps into it as if it were a wall. I have the event set to "Through" "Below Character" and "Autorun". Trouble is, the player can't pass through the ladder to get to the other side. I have the event set so that when the ladder is in the inventory, it appears on the floor after pressing the action button. The player encounters a hole in the floor that they cannot pass until they find a ladder to lay down over it. With these assets I want to recreate the magical feeling I had while playing the classic SRPGs of old. If you're interested in hearing about updates/additions to these and other game assets, check out my twitter or tumblr.Sorry, this seems like something that should be obvious, but after two days I can't for the life of me find the solution. This is the first package in this series. Includes the following for both characters: Fully animated basic adventurer and enemy slime. BONUS Hero & Slime SpritesĪ small preview of upcoming character packs.
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Multiple props: shelves, crates, pots, weapon racks, chests, stool, table, chains, throne, rubble, wood pile (+alternate versions for many).Wooden door/Iron bar gate (front/side versions) + archway.
#RPG MAKER VX ACE FREE TILESETS WITH COLORED BLOCKS PLUS#
#RPG MAKER VX ACE FREE TILESETS WITH COLORED BLOCKS FULL#
Painstakingly crafted pixel graphics full of charm.ĭesigned specifically to suit SRPGs, but would also suit RPGs, action RPGs, rogue-likes, etc.